|
Name:
Adventure Vision
Seller: Entex
Date: 1982
Display: LED
Fun-Factor:
Comments: The HOLY GRAIL of classic portable
video game collecting! Below are lots of pictures, and its worth
the load time I think... |
|
I got all this stuff at a flea market
for $10.
Just kidding.
About 50,000 adventure vision units were
manufactured in 1981-82. Here are 2 of them in warehouse condition
(I was the first one to ever power them up!) These 2 never
made their way to store shelves, because the entex distributor had
next to ZERO orders for them back in 1982.
|
|
Overall the adventurevision is a very nicely designed system.
The control panel was designed such that left OR right handed
players could enjoy the action. Only 4 games were released,
and it was conveniently designed with 4 cartridge holder slots at
the top. There is also an expansion slot (you can barely see
it on the side near the right hand buttons) which is covered shut,
since no expansion peripherals were ever made. |
|
Here you can see the cartridge slot
and the large screen. The screen is a grid of 6000 red LED dots.
150 columns and 40 rows. Here is the best part - the screen's
refresh rate is controlled by a motor, belt, and spinning mirror assembly!
The mirror can only spin at about 15 frames per second, so this
makes the game animation and movement quite primitive (current systems
like xbox or playstations run at 60 frames/sec). So playing
this game is like watching an old silent movie from the early 1900s
- you have that wonderful flickering and wobbling.
|
|
front of box |
|
back of box |
|
"The most realistic display system
since television." |
|
paperwork that came with the adventure vision
console. |
|
Super Cobra cartridge |
|
front of Super Cobra box |
|
screenshot from back of Super Cobra
box |
|
Space Force (asteroids clone) |
|
Hey, everybody makes mistakes... |
|
front of Space Force box |
|
screenshot from back of Space Force
box |
|
Turtles cartridge |
|
Yes it sometimes takes that long for
a game to load. The processor is an Intel 8048 chip running
at 933 KHz. The system has 64 bytes of RAM and the games are
about 4 Kb in size. |
|
front of Turtles box |
|
screenshot from back of Turtles box
For screenshots, gameplay movies, sound samples, and more technical info, go to my links page to find a website that is dedicated to this system. |
|
|
|